

Yamauchi confirmed that there will be a focus on fine tuning the classic GT experience, adding: "I think the next title that we’re going to create will be a combination of the past, present and future – a complete form of Gran Turismo." In a July 2019 interview with GTPlanet, a fan website dedicated to the Gran Turismo series, Yamauchi stated that the next Gran Turismo title is in active development. The PlayStation 5 version of Gran Turismo 7 will also run at 4K resolution and 60 frames per second with support for high dynamic range. įor the PlayStation 5 version, the game will take advantage of the console's increased processing power, dedicated ray-tracing hardware, custom solid-state drive storage, Tempest Engine, and DualSense controller to support features such as advanced haptic feedback, adaptive triggers, real-time ray tracing effects, 3D spatial audio, and reduced loading times. The series creator Kazunori Yamauchi explains that this decision was made to prevent hacking and cheating. Despite the game having a single player campaign, like with Gran Turismo Sport, the game requires a constant internet connection in order to save your progress. The game will also feature the return of dynamic time and weather effects, which previously appeared in Gran Turismo 5 and Gran Turismo 6. Other classic features were shown such as the return of traditional racing tracks and vehicles, Special Events, Championships, Driving School, Tuning Parts Shop, Used Cars dealership, and GT Auto while still retaining the new GT Sport Mode, Brand Central, and Discover that were introduced in Gran Turismo Sport.

This game brings the return of the GT Simulation Mode, encompassing the long-established and definitive single player campaign feature. During the gameplay trailer, the game's main menu was revealed to be similar to that of the menu style of Gran Turismo 4.
